C
CLASHSolo Campaign
A strategic hero duel

Choose your champion.
Defend the realm.

Choose an available Hero, then lead them through six campaign encounters, study Gilgal's invasion, and enter the Final Duel with the Power you earned.

1 playerd12 virtual die8 × 8 battlefield
Harat
stands
Choose who answers the call
CLASH · Solo rules

How to play

Choose a Hero

Play as Danna or Gilgal. The other Hero is controlled by the machine.

Two Campaign Views

Your attack is rolled by you. Rival's attack is shown in full, and you choose which defending troop faces each attack next.

Danna's Host

Rooks are Forest Guardians, knights are Nobles in Reindeer Chariots, and bishops are Swordswomen.

Gilgal's Host

Rooks are Troglodytes, knights are Cyclopes, and bishops are Giant Invaders.

Final Duel

Both Heroes roll. The higher final total wins the round and deals 1 damage. Ties reroll. First Hero at 0 Health loses.

Earned Powers

Only troops that wound the rival Hero enter their owner's Power Reserve for the Final Duel.

ThreatRook 1–4Knight 1–6Bishop 1–8